Ground Handling/Taxing

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triflyman
Posts: 35
Joined: 29 Apr 2018, 00:04

Ground Handling/Taxing

Post by triflyman » 22 Apr 2019, 03:32

I find the ground handling very sensitive. Difficult, or impossible, for me to keep a straight line while taxing (I know you're supposed to do little turns to see around the cowl...but still). Same on initial takeoff roll. I use Saitek Rudder Pedals and have tried dialing down the sensitivity and increasing the dead zone (in P3D V4.4) but with limited, or no, improvement.
Wondering if it's me or are others experiencing the same.

Thanks,

Garry

IGrant
Posts: 4
Joined: 14 Apr 2019, 01:41

Re: Ground Handling/Taxing

Post by IGrant » 22 Apr 2019, 22:19

I find it quite sensitive as well. I'm not ground looping or anything like that but it's definitely more responsive than I'd imagine. I'm actually quite surprised the tail wheel is 'steerable'.

triflyman
Posts: 35
Joined: 29 Apr 2018, 00:04

Re: Ground Handling/Taxing

Post by triflyman » 22 Apr 2019, 23:00

I don't think on the real VEGA it used a steerable tail wheel...but used a kind of differential braking tied to the rudder pedals. If you look closely at the tail wheel, from behind, with the aircraft not moving...you will see as you deflect the rudder the tail wheel does not move. Problem on takeoff is the tailwheel also does not lock (I think Otmar covered that in the manual) so it gets difficult to keep her straight as you apply power and more torque (and "P" factor) come into play. My guess is that in the Sim Otmar can't simulate the differential braking so has to treat it like a steerable tailwheel.

Just seems to sensitive on the ground.

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Vitus
Posts: 312
Joined: 17 Jul 2017, 15:19
Location: Görlitz, Germany
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Re: Ground Handling/Taxing

Post by Vitus » 23 Apr 2019, 13:17

Ground handling is on easy mode right now. I deliberately added a steerable tailwheel when I first put together the a/c aerodynamics, because I didn't want to make things more complicated for me. The plan was to change that at some point, to get a more realistic feel....

I always found the sims wheel dynamics a bit off, especially for tail-draggers. If I find the time, I'll make some preliminary changes and put them into 0.90.
Image Wing42 | The Simulation Company

IGrant
Posts: 4
Joined: 14 Apr 2019, 01:41

Re: Ground Handling/Taxing

Post by IGrant » 23 Apr 2019, 23:24

So if I want to be adventurous and perhaps a bit foolish I could change to the following to get a free castoring tail wheel? This would be more like what the real aircraft has/had?

point.0= 1, -16.1, 0.000, -2.280, 2000, 0, 0.380, 180.000, 0.043, 2.200, 0.8, 0.000, 0.000, 0, 139.9, 139.9

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