Request a feature

General information about Wing42's Lockheed Vega.
Jarek
Posts: 104
Joined: 18 Jun 2018, 21:31

Re: Request a feature

Post by Jarek » 16 Sep 2018, 22:42

There are two videos that show the applicable effect. Notice how with power applied, big droplets get fractioned into small particles which stay on the windshield.

https://www.youtube.com/watch?v=wZJS0Eacl3w
https://www.youtube.com/watch?v=SWsqzNwx-j8

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Tailspin45
Posts: 213
Joined: 16 Jun 2018, 18:28
Location: San Diego California, USA

Re: Request a feature

Post by Tailspin45 » 07 Oct 2018, 23:53

Don't seem to find a request from anyone else, so here's request for an OAT gauge.

Had to cheat and use the performance pop-up to get the temp so I could compute TAS

(Yeah, I know the pop-up reports it too. But that's cheating.)

YoYo
Posts: 44
Joined: 09 Aug 2018, 21:06

Re: Request a feature

Post by YoYo » 24 Nov 2018, 09:01

Otmar, when You back here ;),
Check this, free tool from A2A for developers for the rain effect:
http://www.sim-outhouse.com/sohforums/s ... developers

Cheers

Ian Fisher
Posts: 4
Joined: 18 Apr 2019, 22:41

Re: Request a feature

Post by Ian Fisher » 18 Apr 2019, 22:56

My suggestions.
1. Rain effect on windscreen.
2. It appears every airport I land at has a ramp handler called Heinrich, unless he stows away in the baggage compartment.
3. OAT gauge to detect possible icing.
4. Visual icing on wings, struts etc.
5. Animated passengers.
6. In the Payload Manager, a button to de-board passengers. I can not get them off the aircraft.
That's all for now after just one flight. I'm sure more to come once I get more familiar.

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Vitus
Posts: 293
Joined: 17 Jul 2017, 15:19
Location: Görlitz, Germany
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Re: Request a feature

Post by Vitus » 19 Apr 2019, 13:30

Hi Ian,
Welcome to the forum and thank you for your suggestions!
1. Rain effects
I agree, that would be an amazing addition to the add-on. I did have a look at the SDK A2A kindly provided for their rain effect, hoping to implement it at some point. But there's a little problem with their system: it doesn't allow for windscreen wipers! In other words: if I go for the A2A effect, I'd need to remove the wipers or render them useless. The only solution would be for me to come up with my own rain-rendering effect, and I think right now my time is needed elsewhere. I do see this as a possible update for the future though, but that would be way after the full release. I hope you understand.

2. Heinrichs everywhere
Yes. Well... There's limitations to everything. I don't think it'd be reasonable to create multiple soundsets and artwork in this case.

3. Aye! I agree. We had a conversation about the OAT somewhere else in the forum already and my reason why it should be there is to determine your true airspeed! I know Wiley Post had one in his Vega, but I couldn't find one in any of the cockpit photos I got of regular Vegas. But I think this is too important to leave out. When I get to it, I'll include an OAT if I find an empty spot on the dashboard :lol:

4. Icing effects
I had those on my list very early on, but I don't think I'll implement proper structural icing in the Vega, simply due to time constraints.

5. Passengers
Yes, those will come in the full release!

6. Un-Boarding/Un-Loading
The idea of the passenger interface was that you click on the seat to toggle it's state. Empty seat means no passenger on the seat, blue man means someone is currently sitting there and yellow man means to toggle between those two states. Let's say you have a passenger sitting on seat 1L (blue), you click the seat and it turns yellow, indicating that this state will CHANGE. When you press the boarding button, any seat with a yellow dude will toggle its state, so if it was previously occupied, the passenger will leave the seat. If the seat was empty, it will get occupied. A similar logic applies to the cargo. You select what you want and then press the "load cargo" button, if your selection was "0 kg", then Heinrich will unload all your luggage.
After watching Peter's live-stream, and seeing how he couldn't work out the logic behind it, I know something needs to change to make this more clear. The question is HOW. I already changed some logic behind Heinrichs interaction, with version 0.90, he'll detect whether or not passengers are embarking or disembarking and announce it accordingly, and the same goes for the cargo. My suggestion is that I change the buttons to read "embarkdisembark passengers" and "load/unload cargo". This might clear up the miscommunication a little bit. The question is if I should add some sort of marking to the passengers as well?

So thanks again for your suggestions and thank you for supporting the project!
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